Categories: People and interviews

“The artwork shouldn’t be easy to get”: Play a new crypto game to become an art collector

Published by
Viktoriia Pushkina

Do you want to explore the world and art and make money from it? The new game Deeds of the World lets you do all that.

The rules are as follows: get a new territory on the world map, and unlock a unique piece of art in the form of NFT. And hurry — now is the time to collect points that will turn into tokens on January 5.

More about the new game tells its CEO, Martin Rieper-Holm, in an interview for buidlbee.

Martin Rieper-Holm, CEO of Deeds of the World

“We believe we can build history”

Q: What is your background?

A: We are a small company with employees from Scandinavia working full-time in the Web3 space. We have 20+ years of experience in Java, PHP, and Javascript development, and we have an illustrator with 25+ years of experience.

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Q: How did you come up with this idea?

A: We used six months to plan our entire concept. It involves more projects, all built on the same tokenomics, and is a big puzzle to align, so everything is in order. You will find out about other projects soon 🙂

When the concept was developed, we started to build the pieces to make it all happen. This took longer than expected as the pace of NFTs and blockchain goes very fast, and we had to pivot many times.

We also started to do the projects for Solana but found some limitations there and eventually turned back to Ethereum.

Q: Does your project have a global mission?

A: We want to give people access to unique and valuable art through game and strategy and have fun doing it. 

We also believe we can build history by creating a unique low-supply art collection of some of the leading NFT artists that people can access cheaply by playing the game. Some artists we have signed sell their 1/1 artwork for double diggers ETH every time they mint one. Lucky players can get their hands on art they maybe normally couldn’t.

Besides, we are sure even upcoming or unknown artists we bring in to represent Deeds of the World could be part of something unique and establish their names by participating in our project.

Trailer of Deeds of the World

“This game can be played in many ways”

Q: Who is your target audience?

A: We’ll have stages of players. We’ll start with (1) a mix of flippers, non-believers, and small collectors. This will give early adopters who see the great potential bargains a shortcut to collect deeds before the next stage of players arrives.

Here, we welcome more established players with goals and strategies to get the deeds they believe will benefit them most or give them the most profit. It will be (2) a mix of profit hunters, but we’ll see more and more art collectors joining.

Eventually, we think (3) some heavy players and art collectors will join and maybe try to assemble continents or perhaps even the world.

A: Why should players choose Deeds of the World?

Q: Deeds of the World is a long-term project, and as more and more artists are revealed, they will help give awareness to the project.

Q: You have a leaderboard — what benefits do the leaders have?

A: We’ll have seven world leaders (calculating points): one for the entire world and one for each continent. They will collect taxes from all the deed owners every month within their continent.

Leaderboards are always fun and competitive. Some will use it to see player info. In the future, players will split their assets into multiple wallets to prevent others from seeing their strategy or goals. This game can be played in many different ways.

Q: What are the plans for the development of the game? I mean, you are limited to the world map.

A: It’s not one world but endless worlds. If players want more territories to collect their country, they decide how many.

We made [an] endless cap, as we thought it would be impossible to have a fun game with only one world. We knew somebody would mint and not play, or some would hold some territories just to ignore or prevent others from assembling countries.

As the game is right now, it’s a low supply of 237 artworks from 237 different artists. And with such a variety, you’ll also discover massive diversity in art style/type. We have everything from generative art, pixel art, music, domain, animation, photography, etc.

Q: How does a player earn in the game?

A: People earn our native token daily: they can use it for in-game items like artwork (and other things later), or they can choose to cash out and get ETH or whatever currency they prefer.

They get the token by collecting all territories in a country and creating a deed. The points on the deeds = daily tokens. So you can’t just enter the game and stake and then quit again — that’s the model that kills most projects. Here you have to do some work before relaxing and getting a passive income.

Q: So, what are you offering for those who want to play your game now?

A: From October 5 to January 5 is a collector period. We reveal the first artists of the project on November 17.

On January 5, all the deeds players have collected will give tokens equal to the points they hold. For example, Italy gives you 38 points daily.

When you assemble a deed, i.e. collected all territories within the country, you can also claim the artwork behind it with true value. This will cost you our native token to do so. The player can now wait 100 days and claim it for “free” or buy the missing tokens to get it faster.

Q: Why buy tokens immediately instead of waiting?

A: We build the artwork in ERC-1155 so it can have multiple owners. As we have an endless cap of mints, it’s not just one world that’s possible to collect. In theory, there can be 2 or 5 or even more Italies.

The first to claim to pay an index of 100 tokens (example 3,800). But then the price has a multifactor of 2 for the next to claim (have to pay 7,600 etc.)

Q: What benefits do early birds have?

A: Early birds discover some artists before people learn about the project. This gives them a first-mover advantage as they might be able to collect one of those countries, which months later would be too expensive or just impossible to collect.

Those who join early also can get cheap territories, collect them and assemble them into deeds of countries. As we start as a FREE mint, the price increases by 0.02 for every 1,000 mints.

“I think we’ll see a boom within art and NFTs”

Q: To enrich your art collection, you collaborate with artists. On what terms?

A: We don’t just buy artwork from an artist and bring this into the game. We sign artists to create artwork specific for Deeds of the World and the country they represent. We try to have the artists present their own country, but it’s not always the case.

Also, the artists can’t reveal they’re signed to Deeds of the World until we tell it publicly. The secrecy is to prevent unfair deals.

Q: Can users buy artworks separately on OpenSea, outside of the game?

A: No. Only if people with deeds can claim the artwork. But they can put it on sale on secondary, and this will result in people [being able to] buy the artwork without playing the game.

The art collection will be a separate collection on the blockchain. When building the game, we wanted to prevent people with big bank accounts from just buying their way in. The artwork shouldn’t be easy to get — you’ll have to play the game to access it.

Q: What do you think the future holds for NFT?

A: I think we’ll see a boom in art and NFTs. They will disrupt the art space. 2023 might be hard, but blockchain technology is here to stay and shape the new web.

We also think we changed the way of creating an art project. We knew if we should compete with Goda, GM Studio, and similar, we had to do things differently. I don’t know of any art collection that involves a strategy game you have to master to access the artwork.

Viktoriia Pushkina

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